ur ranking was great. check out my spreadsheet linked below the video for some feedback. if you would like more coverage i am making another video for subscriber games only. so far i only have 1 subscriber who is a game dev so rankings would be a lot less competitive and i would spend longer on each game.
While the art and music is pretty great, the combat is not a lot to speak of, and what there is to speak of is unfortunately not fun or engaging, it feels like bouncing off crowds of meaningless obstacles rather than fighting enemies ...and I found myself avoiding combat when I could.
Nothing integral, obviously and this can all be fixed with a combat revision, but I sadly just don't like the combat of the game.
We see the "Bouncing off" part as a reposition mechanic in order to making it as a reward for the player to putting themselves in danger, by curiosity, do you have any suggestion to make it feel better?
We'll try to improve this mechanic and hope you'll like the combat system next time !
Maybe add a little AOE and have the bounce off return the player to their original position, since it feels unwieldy and happens to put you inside of enemies and projectiles a bit of the time.
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hey i made a video about how A Hyping Journey can get more views on youtube!
hey i ranked your game and 19 others here:
ur ranking was great. check out my spreadsheet linked below the video for some feedback. if you would like more coverage i am making another video for subscriber games only. so far i only have 1 subscriber who is a game dev so rankings would be a lot less competitive and i would spend longer on each game.
Hello !
Thanks alot for your feedback through your spreadsheet and we're happy to see our position in your video !
About the subscriber part, are you talking about subscribing to your YouTube channel or any kind of Patreon-like ?
Thank you once more and have a nice day !
Glad you liked the video! I meant subscribing to my youtube channel. I don't have a patreon.
While the art and music is pretty great, the combat is not a lot to speak of, and what there is to speak of is unfortunately not fun or engaging, it feels like bouncing off crowds of meaningless obstacles rather than fighting enemies ...and I found myself avoiding combat when I could.
Nothing integral, obviously and this can all be fixed with a combat revision, but I sadly just don't like the combat of the game.
Hello !
Thanks alot for your feedback !
We see the "Bouncing off" part as a reposition mechanic in order to making it as a reward for the player to putting themselves in danger, by curiosity, do you have any suggestion to make it feel better?
We'll try to improve this mechanic and hope you'll like the combat system next time !
Have a nice day !
Maybe add a little AOE and have the bounce off return the player to their original position, since it feels unwieldy and happens to put you inside of enemies and projectiles a bit of the time.
Thanks alot for your reply, we're taking notes of these ideas !
i like the art and the concept. got to level 2 past the cannons. dashing is a good mechanic.
also i make YT videos about itch games like this one:
do you want your game reviewed in my next video???
Hello !
Thanks for your opinion ! We're happy that the game is to your liking :)
We'd be honored if you want to review it in a video !
Have a nice day !
great ill take some gameplay footage now